v3.3

Animation Transfer

JSON-based bake animation transfer for Autodesk Maya. Export, import, offset, namespace remap, animation layers, and Trax clips โ€” works with any rig, no constraints required.

๐Ÿ“ฅ Download v3.3 How to Use

Interface

Vladfx Animation Transfer v3.3 UI -- dark themed Maya tool window with Export and Import sections

Features

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Any Rig Compatible

Bake-based transfer -- no constraints, no connections. Works on FK, IK, spline, and custom rigs.

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Full Hierarchy

Optionally export all descendants of selected controls. One click captures an entire character.

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Frame Offset

Shift imported animation by any frame amount. Perfect for retiming cycles or blending shots.

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Namespace Remap

Target namespace prefix lets you retarget animation between differently named rigs.

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Animation Layers

Import onto a new layer so you never overwrite existing keys. Non-destructive workflow.

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Dry-Run Preview

Simulate the import without writing a single keyframe. Validate mapping before committing.

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Trax Clip Export

Convert imported animation directly to a Trax clip for nonlinear animation workflows.

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FPS Matching

Auto-detect and match exported frame rate on import. No more 24โ†’30fps timing drift.

How to Use

1

Copy to Maya Scripts

Place VladfxAnimTransfer_v3.3.py in your Maya scripts folder or drag-and-drop into the Script Editor.

2

Select Controls & Export

Select your animated controls, set the frame range, hit EXPORT ANIMATION, and save the JSON file.

3

Import on Target Rig

Open the target scene, select the corresponding controls, adjust frame offset or namespace if needed, then IMPORT ANIMATION.

4

Optional: Layer or Trax

Enable Create new Animation Layer for non-destructive import, or Convert to Trax clip for nonlinear editing.

Metahuman face rigs may take 30โ€“90 seconds. A progress bar shows live status.

Changelog

v3.3

Latest -- Progress Bar + Layer Fix

Fixed Maya progressWindow hangs on large rigs. Animation Layer creation now auto-sets as active and preferred.

v3

Bake-Based Rewrite

Switched from connection-based to baked keyframe sample-at-frame approach. Works with absolutely any rig topology.